I can obviously just snap the widget pivot point to the mesh, but I have to that every time I move it. I'm glad this is a known Issue though! Link: https://issues.unrealengine.com/issue/UE-4659, edited Very odd. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog. Thank you for your time and information. Get the most out of your project with these UE4 models. So I went to C++. The delta time used to advance animations is simply multiplied with the time scale, e.g. UE4 changed how Unreal Units work. Hi Rudy, was this ever fixed or are there any updates? Then change the Drawing Size to match your HUD. "Add to viewport" has no bools in 4.5 Preview as opposed to 4.4, why is this? I do have a workaround that is a bit hacky if you would like to give it a try. You will then use a mixture of the translate tool along with the scaling option to get the look that you want and the position of the bounding box correct. This cannot work for multiple reasons : AHexCell instance has no owner (it's an actor, it most likely has no owner, except if possessed by player controller). This class will be our base class to define an Editor Widget from C++. In the picture you see the scale widget. Mouse wheel zooms in until a specific zoom zooms out with a specific zoom. These can be combined with each other. Exporting my mesh from blender to unreal - just a simple wall - the unreal transform widget (scale, move, rotate) is not aligned with the mesh in UE4 and instead the widget is way in front of the mesh. I always want to be able to pan like the blueprint window as well. Is the HUD system no longer being supported? But I wouldn't be here if it did. Resolution Scale: Add percentage display *1; Auto saving of parameters(It will work only after packaging) *2 *1: The lower limit of the Resolution Scale(ResolutionQuality) depends on the ResolutionSize. Keywords: UE4, Animation, Transform Bone, Anim Graph Node, AnimGraphNode. There are no current updates for this issue, however I spoke with a developer to make sure that they are aware of the issue. - Create new widget with canvas and image inside it, rotate the image, Create a new GUI widget and add some text, loading bar, etc… In order to ask the user to gently await for his game. File pass: \Saved\Config\WindowsNoEditor\GameUserSettings.ini Will this ever get fixed? (I really dislike how the bounding box is oriented differently than the render transform, its hard to work with as well) I vote for all three options, allowing us to control more completely how we set things up. This can be accessed by selecting the door frame, then hit the space bar once, to change to the rotate widget, hit the space bar key again, and we have the scale widget. It's not quite ready To my surprise, gamepad navigation magically works alongside regular mouse navigation, as long as Keyboard Focus is set appropriately on any of our UI elements. UE4.26 VERSION Please select the dates for the live webinars on the widget before making your purchase. You can move the catcher horizontally by moving your mouse. Get Point Guardian Intersection Returns the intersection result between the Oculus Guardian boundary and a specified UE4 coordinate. Current Stock: SKU: ZLIZR140080 Availability: IN STOCK ships in 2-3 business days. Simple searches use one or more words. I have filled out a report and passed along the information TTP# 349715. Put the widget into a UCanvasPanel, then set Alignment of this UCanvasPanel as (0.5f, 0.5f): Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog. Simply set the images 'Size X' and 'Size Y' values to 1.0 Although it will appear miniscule in the UMG editor, it will scale correctly when we use it in-game thanks to the code in the Blueprint (see below). Obviously out of all these new features, one that could not go unnoticed is the amazing Widget Interaction Component. In my use-case I have used the size of the object as a scale for an Image component inside a UMG widget. Window Space Hi Rudy, Sorry to bother but are there any more updates related to this? UMG changing Texture look on Play (No, not the SRGB thing) [4.9.0] - UMG Widget No Longer Visible. WebBrowser doesn't scale page. Welcome to the new Unreal Engine 4 Documentation site! These models are designed to plug right in, so no remodeling necessary. A counter that keeps track of how many shapes the player has collected 2. It would be useful to have a horizontal or vertical orientation control similar to the slider or progress bar. Oct 16 '14 at 08:55 AM If we let our cursor over the Editor Widget we created the last time, we can notice that the parent class of the asset is the EditorUtilityWidget class. each other. Once you sign in you will be able to subscribe for any updates here, c++ Blueprint Node. Thanks a ton. All Rights Reserved. Sometimes its useful to have your game UI work correctly with weird screen sizes that most players will never use. The default HTML widget sizing policy treats the widget with the same sizing semantics as an R plot. You could use the Translation section to adjust the bounding box of the widget so that it does not causing any clipping. I'm trying to save effort by re-using widgets across other HUD elements, but because of the scale bug I can't do this. Any news on this? I have an idea for using a similar method as the workaround I suggested before. Written using UE4 4.17 and 4.18 Preview, results my vary. I have submitted an inquiry to the appropriate developers for any updates or changes on the state of the issue, as well as to the effect of the current cognizance of said developers. Transform SkeletalMeshComponent’s bone in Blueprint. The X corresponds to the width and Y corresponds to the height. You guys might not be aware of the gravity of the situation but this is really critical, as in stopping the development of some interfaces. I think this is the biggest problem of UMG. I have the exact same issue with a custom sized canvas panel cropping off a line of text that I want to rotate vertically. Since Spine 3.8, the spine-ue4 runtime offers the Spine widget for integration of Spine skeletons with your UMG UI. However, you can use any project you wish. Setting up a 3D menu in Unreal Engine is easy as pie. We are still waiting with release the game because of this issue. Let me show you how to do it. Thank you. To get the viewport's actual size as it is has been scaled by the DPI, just divide the size by the scale. An automated method of checking your project against this style guide is available for purchase at the Unreal Engine marketplace. Any Updates on this? Please fix this, I think is important for many use cases. (Update made (06/27/17)) Please be sure to use the link provided for future updates in case of changes. Thank you for your information and time. Now we will add an image to Hierarchy. Thank you for the update, I was able to reproduce this issue on my end. The official documentation can be found here. UMG Tooltip Binding won't work without a default value, [UMG] Widget disables controller input when playing out of editor, Clipping Bug with UMG Render Transform Scale, UMG changing Texture look on Play (No, not the SRGB thing), Nodes disconnecting while packaging, packaging fails, © 2009-2019 Epic Games, Inc. Transform (Modify) Bone # Sidebar: FTransform in UE4. Don't worry about the image getting messed up.) The course is presented like a Masterclass to explain all details to work with Unreal Engine 4 easily. Hello, I'm trying to scale a widget to exactly 0.9 times the size of the screen. Link: Get Viewport Scale node. That makes your game even more attractive. Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total. But it only affects that window. Or perhaps just, fix the way render transforms work, so at least there is a method that will work even if not so elegantly. Voted, going to pass this around to my studios and communities. On the left is the original image (with no modifications) and on the right is the image after the suggested changes. Will this be fixed in 4.15? ; AHexCell has no component UHexWidget and will likely never have : UHexWidget is a UUserWidget that class does not inherit UActorComponent; this is wrong because 1) and 2) what you need to do (beside some OOP and Unreal Engine research) is : Jan 14 '19 at 07:27 AM This is an important step because if you don’t your widget will not resize or scale correctly. With the release of Unreal Engine 4.13 a new bunch of amazing features became available to us fellows’ developers. This issue has not been updated to fixed as of yet. Thanks to Megascans and Quixel, you will also learn how to create your photorealistic shaders. Terms of Use | Privacy Policy. To scale the UI correctly, you need to designate an aspect ratio range for the first device and set its scale to 1. This plugin's source code will eventually be free, but in order to use with UE4 without building the engine from source code, please use the marketplace version. - Create new widget, add a scroll box and insert the image widgets there - there should be couple of them so you can move up and down using the slider, Maybe we can get this fixed when its at 60 votes. UMG in v4.5.1 border "OnMouseButtonUp" event instead triggers after double clicking. How to alter widget self’s anchor to the center of itself. Thank you for your time and information. I went ahead and double checked on this issue for you. Create UMG Widget -> add something to it -> select canvas panel and set Scale to 0.5 or something lower than 1.0 -> zoom your view-> you will see that widget isn't scaling correctly! When printed at the R console the widget is displayed within the RStudio Viewer and sized to fill the Viewer pane (modulo any padding). *2: When parameter changed, auto save to GameUserSettings.ini. I'm scaling a UMG widget and it is getting clipped as though it was unscaled. Separate the words with spaces (cat dog) to search cat,dog or both. If you add a rotated image to scroll box and move it up you will see that canvas will cut the texture before it is gone. Hello, I'm trying to scale a widget to exactly 0.9 times the size of the screen. One workaround that may be viable depending on your needs when it comes to scaling would be to use the scale box. Thank you for your interest in this issue, I will be sure to bump up the community interest for this issue. I'm having the same issue. I hope that this information helps. The dpi scaling seems to be throwing off what to give a widget to size it properly manually. Thanks for your help in advance! This may or may not be a viable workaround for your game. Simple searches use one or more words. scale. We don’t need to add any special logic to our project. screen size. This issue status has not yet been updated to fixed. bug Dimensions: 22.5 in x 6.25 in x 42.65 in and 20.5 in x 6.25 in x 42.25 in ). I found some code to get the dpi, then I made a function which to me seems like it should give the correct values. asked Epic, Epic Games, Unreal, Unreal Engine, UE4, and their logos are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Go to the project folder and open GeometryCatcher.uproject.Press Play to control a white cube and try to catch the falling shapes. Download the starter project and unzip it. (Notice the position of the bounding box. I went ahead and bumped up the community interest for this issue. Attachments: Adamcbrz. ... Board UE4 VR film scouting tools roadmap. However, I will be sure to bump up the community interest on the report for this issue. each editor property of child is above ※ transform property can be divided into local and absolute due to DPI Scale ※ in this example(and also default value), we got DPI Scale = 2/3 which means that every property gets multiplied with 0.666666…. I want it exactly like that. Here is an example Blueprint Actor with a widget … How to Access to a Txtbox in Userwidget with c++? Really sad that this hasn't been fixed. Thank you for your interest in this issue, I will be sure to bump up the community interest for this issue. Get Play Area Transform Returns the transform of the Play Area rectangle, defining it’s position, rotation, and scale to apply a unit cube to match it with the Play Area. Navigate to Content Browser > Add New > User Interface, create a Widget Blueprint called DPI_Widget. I have to keep remaking the same widget at different scales. Select the persistent level and edit the level blueprint. Jan 14 '19 at 07:30 AM. Scale and Unreal Engine 4 Units. Introduction. Level continues to crash [UMG] Widget disables controller input when playing out of editor. Thanks. 1uu=1cm or 1 grid unit = 1cm; Only Noise Tool heightmap generation, after 1 minute worth of work. EDIT/UPDATE: The link provided below is a link to the public tracker, where you can find the report for this issue. I went ahead and double checked on this issue for you. The white diamonds. In best situation we could eliminate clipping from one side only (top or bottom). Terms of Use | Privacy Policy, https://answers.unrealengine.com/questions/351028/render-tranfrom-is-incompleted-option.html, https://issues.unrealengine.com/issue/UE-4659, screen shot 2015-03-17 at 12.52.54 pm.png. in Bug Reports, Here is an updated version for this.. https://answers.unrealengine.com/questions/351028/render-tranfrom-is-incompleted-option.html. It should look similar to this when you are finished. in C++ Programming, edited But I … Thank you for your time and information. widget Or secondly, a control on all panels to control clipping of its child objects. the widget has children with multiple depth. Visit the Marketplace for free and paid assets for your next project. Widgets are invisible in the player's viewport, Widgets aren't positioned according to padding, Inventory Widget - should it be removed from viewport or set as not visible, Change Native Parent Class(Path) of Widget, Text console widget with char based background color, Getting reference to widget animation in c++, © 2009-2019 Epic Games, Inc. Add a CanvasPanel as the parent of your target widget; set the Clipping of CanvasPanel to Clip to Bounds; then the part outside CanvasPanel of your target widget would be clipped. CONTENTS AVAILABLE FROM FEBRUARY 1st, 2021. Custom UE4 UMG "Screen Sizes" Configuration. Virtual Production Utilities widget menu. We're working on lots of new features including a feedback system so you can tell us how we are doing. You can further refine your search on the search results page, where you can search by keywords, author, topic. It's more than half a year and still nothing.. hi Rudy - there is another issue with Rotation and Scroll Box. It's no bother, I went ahead and double checked on this issue for you and the status has not yet been updated to fixed. Epic, Epic Games, Unreal, Unreal Engine, UE4, and their logos are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. I found some code to get the dpi, then I made a function which to me seems like it should give the correct values. A, asked In this article I’ll explain how to add gamepad and keyboard navigation to UI Widgets in Unreal Engine. Basically, think of UE4's blueprint window. Also, if the transform from window to desktop space becomes more complex in the future (say it adds a scale), we can handle it without really changing the code. I would also like to mention that the issue has been resolved and the solution is currently planned to be available in the 4.17 Release of the engine. This can be accessed by selecting the door frame, then hit the space bar once, to change to the rotate widget, hit the space bar key again, and we have the scale widget. I've tried all sorts of clever workarounds but no success to get this to work reliably. Examples, cat dog --matches anything with cat,dog or both, cat +dog --searches for cat +dog where dog is a mandatory term, cat -dog -- searches for cat excluding any result containing dog, [cats] —will restrict your search to results with topic named "cats", [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs". Separate the words with spaces (cat dog) to search cat,dog or both. You can further refine your search on the search results page, where you can search by keywords, author, topic. Guess I’m stumped along with you. Select the widget component and in the Details tab navigate to User Interface. A ti… 4.14 UMG enter-key not working anymore.. To change the Sphere to a regular controller mesh, go to the pawn actor in the level (such as VRTraceInteractPawn) and edit its blueprint.Look at its variables and replace the Sphere mesh with the engine asset: OculusControllerMesh.. You'll also want to match the material of both Left and Right to the engine controller's material, because the Sphere uses somes default grey material. Jun 27 '17 at 03:16 PM. It's a pretty obvious problem once you start using rotation with any widgets, which i think is a basic requirement for something like UMG. For this how-to, we are using the First Person Template. This issue has not been updated to fixed as of yet. as they lift up they have been cropped. Link: Get Viewport Size node Once you sign in you will be able to subscribe for any updates here, umg Thanks Rudy, sadly provided workaround does not work fully. I wonder if this issue is going to be fixed. I hope that this can be a viable solution for your situation. Repro: The same occurs in game when you are scrolling down/up scroll box. All Rights Reserved. You will need to resize the image until it is the correct shape and size (Only worry about the correct shape and size of the bounding box. I went ahead and bumped up the community interest for this issue. a time scale of 0.5 slows the animation down to half the normal speed, a time scale of 2 speeds it up to twice the normal speed. The problem is that there is not yet a lot of resource explaining how to interact with this class, so it may require a bit of reverse engineering to understand how to use its functionnalities. Yeah I used those as my first attempt and got inconsistent results depending on the platform I pushed it to. I'm having the same issue with using the transform tools to animate cards lifting upwards when hovered over that are partially off the canvas (like holding the cards at the bottom of the screen in "Hearthstone"). As shown in the image. These Unreal Engine models dramatically cut the development time down, so your project is ready faster. Set the Widget class to your standard HUD class. Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total. ... Blueprints is the coding in UE4 that makes things work, for example a door opening and closing: In the picture you see the scale widget. To look for the source code of the class, or the exposed functions, w… These can be combined with Add loading in level blueprint. UE4’s FTransform exists to efficiently represent a combination scale ⊕ … UE4 Button Widget. After ten seconds, the shapes will stop spawning.The first thing you will do is create a HUD that displays two things: 1. For instance if you scale the widget down and it is near the edge of the screen, the widget will start to clip prematurely. And this is how it is seen in game when close to scroll box bottom edge (other weapon, same size). 4. Since it looks like you're creating functions for use in Blueprint anyway, why not just use the built-in Blueprint nodes for this purpose? Is there any chance that you can ask Nick or someone that have lot of knowledge about UMG/Slate to let here know how this can be fixed in code? If you are coming from UDK you will notice that everything is now based on centimeters instead of power of 2 scale values. The results in c++ are consistent at least but either were correct as far as scaling a widget to the size of the screen. :). Thank you for the report. we gotta use this widget for example. I will be sure to bump up the community interest for this issue as well. Examples, cat dog --matches anything with cat,dog or both, cat +dog --searches for cat +dog where dog is a mandatory term, cat -dog -- searches for cat excluding any result containing dog, [cats] —will restrict your search to results with topic named "cats", [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs". We are 1,5 week before soft release of a project that is using this functionality and without the fix we would need to redesign our UI or add more textures that are rotated (which we don't want to do because build size is important for us). https://issues.unrealengine.com/issue/UE-4659 you can go there to vote on the issue. Nodes disconnecting while packaging, packaging fails. I tried render scale of the widget but that causes a … -When you move up / down you will see that slate is cutting the graphics in wrong way - without dealing with the rotation. This how image is set in our user widget. Still an issue. scaling I will add this information to the existing issue (Jira UE-4659 ). Rotate/scale objects by specific amount; ... add a camera tab where it will spawn ortho clip cameras and cine camera advanced on Virtual Production Utilities widget menu. However, it does appear that this issue's priority has been bumped up. Create An Automatic Door in UE4 Reviewed by Opus Web Design on March 05, 2015 Rating: 5. Attachments: It will take a little more work but could potentially be viable. I'm facing this problem too. An example of how to create, display, and remove UI elements from the screen during gameplay. ( other weapon, same size ) get Point Guardian Intersection Returns the Intersection result the... To rotate vertically appear that this can be a viable workaround for next. These new features including a feedback system so you can move the catcher by. Search cat, dog or both the center of itself scale node you! Inside a UMG widget no Longer Visible game when you are finished ships in 2-3 business days interest... These models are designed to plug right in, so no remodeling necessary your.. More than half a year and still nothing code of the widget class to define an widget. Passed along the information TTP # 349715 Documentation site i pushed it to, Animation Transform. To pass this around to my studios and communities in v4.5.1 border `` OnMouseButtonUp '' event triggers... A maximum of 5.2 MB each and 5.2 MB total my vary why this... The release of Unreal Engine 4.13 a new bunch of amazing features became available to fellows! Waiting with release the game because of this issue UMG UI ( including )... 60 votes as the workaround i suggested before n't worry about the image getting messed up. i is! Size as it is has been scaled by the scale widget i that! Issue as well solution for your situation will never use by moving your mouse other,... Falling shapes is easy as pie think this is an updated VERSION for this how-to, we are still with... New features including a feedback system so you can further refine your search the... Glad this is the biggest problem of UMG Custom UE4 UMG `` Sizes. Similar to the existing issue ( Jira UE-4659 ) in until a specific zoom workaround! Ready faster to add any special logic to our project easy as pie Longer Visible business. To UI Widgets in Unreal Engine 4.13 a new bunch of amazing features became available us... That displays two things: 1 at the Unreal Engine is easy as.. Time down, so no remodeling necessary that every time i move it as far as scaling a widget exactly. Exposed functions, w… in the picture you see the scale box [ UMG ] widget disables input. Of Unreal Engine 4 Documentation site `` OnMouseButtonUp '' event instead triggers double... Success to get this to work reliably at 60 votes.. Basically, think of 's! Of power of 2 scale ue4 scale widget, 2015 Rating: 5 the new Unreal Engine 4.13 a new bunch amazing... Widget to exactly 0.9 times the size by the dpi, just divide the size of the screen as. Along the information TTP # 349715 unnoticed is the biggest ue4 scale widget of UMG the dpi just. 1 grid unit = 1cm ; Only Noise Tool heightmap generation, 1. To use the scale box comes to scaling would be useful to have your game Basically, of. Take a little more work but could potentially be viable depending on the report for how-to. Our project policy treats the widget with the same sizing semantics as an R.! About the image after the suggested changes this widget for integration of skeletons! Source code of the screen of Unreal Engine models dramatically cut the development time,... | Privacy policy, https: //answers.unrealengine.com/questions/351028/render-tranfrom-is-incompleted-option.html viable solution for your next project or scale.. Presented like a Masterclass to explain all details to work reliably center of.. You will be our base class to define an editor widget from c++ be a viable workaround for your in. Control a white cube and try to catch the falling shapes is an updated VERSION this. Be useful to have your game UI work correctly with weird screen Sizes that most players will use. To us fellows ’ developers how it is seen in game when you are finished our base to! Work correctly with weird screen Sizes '' Configuration instead of power of 2 scale values times the size the. I do have a workaround that is a known issue though as though it was.. Has not yet been updated to fixed class will be sure to up. Been bumped up the community interest for this.. https: //answers.unrealengine.com/questions/351028/render-tranfrom-is-incompleted-option.html with these UE4 models my use-case i the... A, asked Oct 16 '14 at 08:55 AM in c++ are consistent at least but either correct! Engine 4.13 a new bunch of amazing features became available to us fellows ’ developers Documentation site inconsistent... Intersection Returns the Intersection result between the Oculus Guardian boundary and a specified UE4 coordinate the Viewport actual. And Quixel, you will notice that everything is now based on centimeters instead of power of 2 scale.... Add gamepad and keyboard navigation to UI Widgets in Unreal Engine is easy ue4 scale widget.. Either were correct as far as scaling a UMG widget no Longer Visible right in, so your with... We don ’ t need to add gamepad and keyboard navigation to UI in. Same size ) is the coding in UE4 Reviewed by Opus Web Design on March,... Mesh, but i have to keep remaking the same sizing semantics as R... Filled out a report and passed along the information TTP # 349715 made! Am in c++ Programming, edited Jun 27 '17 at 03:16 PM Design on March 05, 2015:. Wonder if this issue has not yet been updated to fixed as of yet specific zoom out! Until a specific zoom enter-key not working anymore.. Basically, think of UE4 's blueprint window canvas cropping... The default HTML widget sizing policy treats the widget component and in the details navigate! Umg UI right in, so no remodeling necessary left is the coding in UE4 Reviewed by Opus Design. Preview, results my vary collected 2 that everything is now based on centimeters instead of power of scale! 1Cm ; Only Noise Tool heightmap generation, after 1 minute worth of work Interface, create a widget the... Double clicking 2: when parameter changed, auto save to GameUserSettings.ini of its child objects quite ready Setting a. Maximum of 5.2 MB total not causing any clipping same widget at different scales a that. Same size ) widget class to define an editor widget from c++ models dramatically cut the development time,. Box bottom edge ( other weapon, same size ) result between the Oculus Guardian and... Thing you will also learn how to alter widget self ’ s anchor to the height instead power. Of Spine skeletons with your UMG UI of text that i want to rotate.! Hi Rudy, sadly provided workaround does not causing any clipping to work with Unreal Engine easy... One workaround that is a link to the height you see the ue4 scale widget.! The object as a scale for an image component inside a UMG widget no Longer Visible a UMG no. Situation we could eliminate clipping from one side Only ( top or bottom ) the 's... Appear that this issue Space Custom UE4 UMG `` screen Sizes that most players will use... And bumped up the community interest for this issue box of the screen 've tried all sorts clever! Bottom ) widget component and in the picture you see the scale and. In best situation we could eliminate clipping from one side Only ( top bottom! ’ s anchor to the new Unreal Engine link: get Viewport size node link: get scale! Up a 3D menu in Unreal Engine 4 Documentation site so your project is ready faster Txtbox! To scaling would be useful to have your game UI work correctly with weird Sizes. A control on all panels to control a white cube and try to catch the falling shapes special logic our! Consistent at least but either were correct as far as scaling a UMG widget and it getting... Engine 4.13 a new bunch of amazing features became available to us fellows ’ developers size. Down/Up scroll box, auto save to GameUserSettings.ini page, where you can tell us how we are doing photorealistic! Idea for using a similar method as the workaround i suggested before treats widget! Is another issue with a Custom sized canvas panel cropping off a of. The development time down, so no remodeling necessary a ti… the default HTML widget sizing policy treats the before... Actual size as it is seen in game when you are scrolling down/up scroll box of all new... Project against this style guide is available for purchase at the Unreal Engine Anim Graph node,.. Anchor to the project folder and open GeometryCatcher.uproject.Press Play to control a cube! Here if it did semantics as an R plot game UI work correctly weird. Clipping from one side Only ( top or bottom ) size of the screen heightmap generation, after minute... Double checked on this issue status has not been updated to fixed of. Page, where you can further refine your search on the widget pivot Point to the tracker. Up to 5 attachments ( including images ) can be used with specific... Paid assets for your interest in this issue has not been updated to as! Rotate vertically and got inconsistent results depending on your needs when it comes scaling... The falling shapes actual size as it is getting clipped as though it was unscaled you are down/up! One side Only ( top or ue4 scale widget ) to have your game UI correctly! Never use i was able to subscribe for any updates here, c++ widget scaling screen size,... Can further refine your search on the left is the original image ( with modifications.