SDRanger 3 years ago. The text from the opening of Submachine 3 references The Matrix with the phrase "There is no spoon", but is also internally consistent, as there is a spoon in The Basement. Bell 1 affects cubes 2, 3 and 4. It doesn't fit into either categories , but it does fit easily into a hip holster – thanks to its length of only 13”/33 cm and a weight of 3.9 lb/1.8 kilograms. The spoon is inside. We still won't talk about the spoon. A ladder will be released at (1,1). Part 33: Submachine 10: The Exit Part 33 Submachine 10: The Exit It feels to me like we're finally making progress again - solving more puzzles than we're finding, and getting access to new areas. THERE IS NO SPOON. https://submachine.fandom.com/wiki/Spoon?oldid=53093. Down 3 times. A submachine gun or a fully automatic self-loading pistol with shoulder stock? [REPLAY] Submachine Chapter 1 - The Basement aka Submachine Extended Version is the extended version of Submachine game made by Mateusz J. Skutnik and before we played. See the attached photo. Dragging the spoon over the electric current will cause it to short-circuit, and a panel with a tile inside will open. The STEN was a widely-produced personal weapon system (noted as a "machine carbine" but generally categorized as a "submachine gun") of British origin serving during World War 2. You must obtain these before then. This is remedied from Part 3 onwards. Archived. Use this code to open the locked chest at (-1,-3). Jun 24, 2020 - Explore Tam M's board "1" on Pinterest. It's just you... and the machine. 3. Click on panel and then the coin in inventory. Very sophisticated way to hide ordinary spoon. Go DOWN 1 and LEFT 2 and place the wheel at the top of the pipe 16. Reply. It will engage your puzzle-solving skills for about 10-15 minutes, and if you haven't played this one already you're in for a treat. ... Point and click to explore the environment. Submachine Walkthrough First go up the ladder to get the wheel, next go back down and left twice. Left. All of the games are point-and-click style puzzles and (excepting the four AU games) follow a continuous storyline. ... Now go back to the generator and here’s where the spoon comes in. Collect the ancient coin ("golden coin" prior to version 5) at (-1,-2). 1 Gameplay 2 Objects needed to win game 3 Notes 4 Links Submachine (meaning "submerged machines") is a point and click, "escape from the room" puzzle game where the player must find objects and clues scattered throughout a few rooms, figure out what to do with them, and apply them to certain objects and circumstances to open up more areas and to hopefully beat the game. Its handle is short, and there's an oval-shaped hole at the end of it. Last time, we found this Karma Portal in the Lighthouse Dungeon, where the old Submachine 1 arcade machine was. While in this room, click from left to right on bell 4-1-2 to see the four little blocks stay up: a small panel will be seen: click it to get tile D. The little door will open revealing a secret. Collect the ancient coin ("golden coin" prior to version 5) at (-1,-2). The bullets would be pointing to the left. Submachine 1: The Basement ... Secret 4 Sleeping Spoon 000 Red area, after completing powered portal Take the Spoon back to the previous area from where you found it and place it on the raised bed. I was still finding my way around the SSLP format at that time. 12. Left. At the bottom of the tower, go right 3 screens and into Storage Unit 33/2. Register. It doesn't fit into either categories , but it does fit easily into a hip holster – thanks to its length of only 13”/33 cm and a weight of 3.9 lb/1.8 kilograms. Mateusz himself says that the design of the computers and the Core were specifically inspired by TRON . – with accompanying pictures, and ask them to predict the content … Bell 4 affects cubes 1, 3 and 4. Throw the three switches. Hover over the symbols on the right to reveal a 4-digit code. Sticking hard and fast to the first-person escape game credo popularized years earlier by MYST, your character is an amnesiac who wakes up in a strange place, and must escape. There ain't no number on the damn coin! The PM-63 RAK (often incorrectly referred to as Ręczny Automat Komandosów—"commandos' hand-held automatic"; the name itself means cancer or crayfish in Polish) is a Polish 9×18mm submachine gun, designed by Piotr Wilniewczyc in cooperation with Tadeusz Bednarski, Grzegorz Czubak and Marian Wakalski. A … THERE IS NO DIARY PAGE. Submachine 1 Items Quiz Stats. This entry in the series is totally different from the previous two games. WindyPower 0 8 Submachine Loop Stamp zoshi 41 15 THERE IS NO SPOON zoshi 68 17 Comet Of Resolution Portal KireGnauh 7 4 Submachine comic 05 Neenya 11 8 Submachine comic 04 Neenya 18 10 Submachine comic 07 Neenya 11 11 Submachine-like Erzaix 4 10 room2 Fenrir-Lupus 0 0 project flash2 Fenrir-Lupus 1 0 Rooms1 Fenrir-Lupus 0 0 subchine Fenrir-Lupus 0 0 Markiplier plays Submachine 1… OK don't take the piss but I'm stuck on Submachine 1. Search and find items and clues from every place in order to escape from submachine. Bell 4 affects cubes 1, 3 and 4. We still won't talk about the spoon. Both locations are in the basement. invite students to play some of the other games in the Submachine series and write walkthroughs for other students to read tell students the key words in the story – spoon, radio, coin, pearl, fuse, etc. In fact this machine wasn't real working radio receiver, so it wouldn't work, even if it was within range of any station. Good luck and have fun! See more ideas about diy guns, homemade weapons, guns. Basic design was the same as Mark 1, with omission of all wooden parts of Mk.I and shorter barrel jacket, which made the Mk.II lighter than its predecessor. My bedroom is in the basement. Expanded View. r/submachine: A subreddit for one of the greatest point and click game series of all time, and one of the best games on the internet. Submachine. But here's the thing... there ain't no numbers on the damn coin! https://submachine.fandom.com/wiki/Submachine_1:_The_Basement_walkthrough?oldid=53187. ... Place your spoon on top of the bulbs to create a short-circuit, which will blow out the bulbs causing the panel below to fall down, and reveal another strange tile. update: I added a clear indication of the 'reset' button, as it was not clear, what the 'R' button stands for. Go UP 3 and RIGHT 1 and UP 1 and collect the wheel 15. It isn't made clear how the player arrives in this area as it is. The STEN Mk.II submachine gun was most widely made gun in entire STEN series, with about 2 millions of Mark 2 being made during the war. It was however somehow connected to mechanism blocking the drawer. Play Submachine 2: the lighthouse Update: Let's replay this game, while waiting for new games! "Submachine" Walkthrough: First go up the ladder to get the wheel, next go back down and left twice. [Submachine 1] So I'm replaying the games, and I am already stuck on 1. I’m here waving at you because we’re hoping to boost our Supporter count. By Mateusz Skutnik Puzzle; Submachine: 32 Chambers. ... Go to the left in a room to pick up a spoon from the floor. Go to the Portal and click 1 0 0. Featured 07/10/2006 ... ok here's what you do 1-go up ladder grab wheel thing in the corner of the floor and go back down 2-go left 2 doors and grab spoon 3-go back one room and go down 3 ladders and right into room. Posted by. Mateusz himself says that the design of the computers and the Core were specifically inspired by TRON . Last time, we found this Karma Portal in the Lighthouse Dungeon, where the old Submachine 1 arcade machine was. Follow the steps for Tile A to blow out the transformer. While in there, place the valve in the hole on the pipe going up. The STEN was a widely-produced personal weapon system (noted as a "machine carbine" but generally categorized as a "submachine gun") of British origin serving during World War 2. Get the spoon and then drag and drop the wheel on top of the circle on the top right. 8. This is remedied from Part 3 onwards. A … So … Part of the famed Submachine series, this immersive point and click adventure puzzle game boasts challenging inventory-based puzzles. Press the right-side button on the radio at (2,-2). It will engage your puzzle-solving skills for about 10-15 minutes, and if you haven't played this one already you're in for a treat. 7. Obtain the four tile pieces. [REPLAY] Submachine Chapter 1 - The Basement aka Submachine Extended Version is the extended version of Submachine game made by Mateusz J. Skutnik and before we played. Wish List0 Share0. Reply. Like Crimson Room before it, 2005's Submachine 1: The Basement by Polish developer Mateusz Skutnik kicked off a popular series in the "escape the room" genre of online games. (Click here to play the game yourself.) Go back to the first room, then right twice to see a lever attached to a large electrical device. It is a plain-looking dull silver spoon. The first Submachine game is a bit unusual compared to the later ones. Click on the secret panel shown and grab tile D. 9. SUBMACHINE. Submachine. This is remedied from Part 3 onwards. Also I think I may have missed something to do with the hatch in the one room but it's only a bonus that you get in the next game anyway. After turning the radio on it produced some music, but I wasn't able to change it to anything else. Collect the electrical fuse contained within. But here's the thing... there ain't no numbers on the damn coin! The spoon is an object found in Submachine 1: The Basement and Submachine 10: The Exit. This is the question that arises when you look at the 55-year old Polish PM-63 Rak. Left. Right. Pull it. In version 2 ("Submachine Extended"), you must collect Tile C before proceeding, or else the game becomes impossible to finish. Place your spoon on top of the bulbs to create a short-circuit, which will blow out the bulbs causing the panel … Play Submachine 2: the lighthouse – with accompanying pictures, and ask them to predict the content of … invite students to play some of the other games in the Submachine series and write walkthroughs for other students to read tell students the key words in the story – spoon, radio, coin, pearl, fuse, etc. Let's jump through. Press question mark to learn the rest of the keyboard shortcuts. Part 33: Submachine 10: The Exit Part 33 Submachine 10: The Exit It feels to me like we're finally making progress again - solving more puzzles than we're finding, and getting access to new areas. The PM-63 RAK (often incorrectly referred to as Ręczny Automat Komandosów—"commandos' hand-held automatic"; the name itself means cancer or crayfish in Polish) is a Polish 9×18mm submachine gun, designed by Piotr Wilniewczyc in cooperation with Tadeusz Bednarski, Grzegorz Czubak and Marian Wakalski. Now wait for the small door at the bottom of the generator to open. KYDZ06 Appearance Smart Submachine GM26-4+1 Button Without Emergancy Key (US Version) 4+1 Buttons US Edition. Place it on the empty chain in the faceless longcase clock at (-2,0). There are no items. Good luck and have fun! Submachine: Submachine is a relatively easy, simple and straight forward point-and-click game of the escape-the-room variety. (Click here to play the game yourself.) You need all 4 cubes raised, and this can be done either by goofing around clicking bells until you succeed, or simply clicking bells 1 then 2 then 4 from the start. The bullets would be pointing to the left. Once the four tile pieces are placed into the wheel, the rest of the map becomes inaccessible. another question: in submachine 10 what can i do with the spoon and the four stone cubes ? The first Submachine game is a bit unusual compared to the later ones. This is no longer true in later versions. Adjust the pistons at (-1,-1) so that positions of the knobs match the screws. Pull it, then electricity will spark between the two bulbs. I know you're supposed to unlock the box with the fuse in it using the numbers on the coin. Archived. Place the loader against the spine of the magazine, noting that the loader has a portion cut away so it clears the mag stop (red line). Go down to the basement. Watch the TV in the basement. Stick the spoon in the current to short the machine 13. Next click the middle and right bolts (on the bottom below the pump things) and turn the wheel once your done. [Submachine 1] Close. THERE IS NO SPOON. A submachine gun or machine pistol is an automatic carbine designed to fire pistol cartriges. Place the four tile pieces in the wheel at (0,0) to reveal the elevator. Submachine Wiki is a FANDOM Games Community. It was slightly smaller and lighter than Mk.I. Submachine is the title of a series of Flash games created by Polish game designer Mateusz Skutnik and is the flagship series of Pastel Games. Press J to jump to the feed. Submachine 1: The Basement ... Secret 4 Sleeping Spoon 000 Red area, after completing powered portal Take the Spoon back to the previous area from where you found it and place it on the raised bed. The British STEN submachine gun is one of those rare firearms in history that was born of desperation and turned into a war-winning endeavor. The basement is full of boxes. A submachine gun or a fully automatic self-loading pistol with shoulder stock? Go down to the basement. Right. In version 2 ("Submachine Extended"), you must collect all four tile pieces or else the next step does nothing, rendering the gem impossible to obtain. Take your favorite fandoms with you and never miss a beat. The basement is full of boxes. Collect Tile A from inside the broken transformer panel. Next click the middle and right bolts (on the bottom below the pump things) and turn the wheel once your done. There’s another tile. The little door will open revealing a secret. By Mateusz Skutnik . Prior to version 5, the code is written clearly on the face of the coin. It was however somehow connected to mechanism blocking the drawer. Like the name implies, it's a giant loop: the player is in an u… [Submachine 1] So I'm replaying the games, and I am already stuck on 1. Kongregate free online game Submachine 2: the lighthouse - go deeper into the sub world. Also I think I may have missed something to do with the hatch in the one room but it's only a bonus that you get in the next game anyway. Gamepedia. Expanded View. Price By Mateusz Skutnik . From the starting position (all cubes down), ring the first, second and fourth bells. Right. Submachine: Submachine is a relatively easy, simple and straight forward point-and-click game of the escape-the-room variety. KYDZ06 Appearance Smart Submachine GM26-3+1 Button Without Emergancy Key (Euro Version) 3+1 … At the bottom of the tower, go right 3 screens and into Storage Unit 33/2. I know you're supposed to unlock the box with the fuse in it using the numbers on the coin. Ring the bells till the four blocks stay up (4, 1, and then 2). In Submachine 10, the spoon is solely used for obtaining a secret. Related Games. Trending with Friends Activity Feed g Register or sign in Register or sign in Go to the Portal and click 1 0 0. In version 2 ("Submachine Extended"), you must instead hold the mouse cursor over the button. AND THE MACHINE “All memories are lost in time, like tears in rain.” Submachine is the title of a series of Flash games created by Polish game designer Mateusz Skutnik. Right. From Encyclopedia Gamia Archive Wiki, your source for walkthroughs, games, guides, and more! User account menu. To use the spoon one must first pick up the fuse, and put it in the correct spot. Hover over the symbols on the right to reveal a 4-digit code. Collect the Old Pearl at (2,-3) from amongst the remains of the now broken pipe. See the attached photo. This will open the panel to reveal Tile B. Collect the electrical fuse contained within. 1 Gameplay 2 Objects needed to win game 3 Notes 4 Links Submachine (meaning "submerged machines") is a point and click, "escape from the room" puzzle game where the player must find objects and clues scattered throughout a few rooms, figure out what to do with them, and apply them to certain objects and circumstances to open up more areas and to hopefully beat the game. Press the lower button to open the rear door and walk out. SDRanger 3 years ago. Go 3 rooms over to the left and up. Get the spoon and then drag and drop the wheel on top of the circle on the top right. While in this room, click from left to right on bell 4-1-2 to see the four little blocks stay up: a small panel will be seen: click it to get tile D. Pull the lever on the transformer at (2,0). The first Submachine game is a bit unusual compared to the later ones. There is no spoon. If done correctly, you should hear the pipe burst. Bell 3 affects cubes 1 and 4. THERE IS ONLY YOU. r/submachine. You need all 4 cubes raised, and this can be done either by goofing around clicking bells until you succeed, or simply clicking bells 1 then 2 then 4 from the start. Like Crimson Room before it, 2005's Submachine 1: The Basement by Polish developer Mateusz Skutnik kicked off a popular series in the "escape the room" genre of online games. Take your favorite fandoms with you and never miss a beat. THERE IS ONLY YOU. Submachine Extended Version; point and click escape game; walk around rooms and try to find an exit out of this installation. After turning the radio on it produced some music, but I wasn't able to change it to anything else. Watch the TV in the basement. I've got 3 of the tiles I just need tile A. I've got a spoon and the diary entry and a coin, everything else has been used. This is the question that arises when you look at the 55-year old Polish PM-63 Rak. Climb it to find the Ancient Crystal of Wisdom. 3. 5. Submachine games (main storyline) [edit | edit source] Submachine 1: The Basement [edit | edit source]. The British STEN submachine gun is one of those rare firearms in history that was born of desperation and turned into a war-winning endeavor. Posted by. Let's jump through. Spoon Blank > KYDZ06 Appearance Smart Submachine GM26-3+1 Button Without Emergancy Key (Euro Version) 3+1 Buttons European Edition. The panel on the transformer will break open. THERE IS NO MENU. by GreenGuineaPig Plays Quiz not verified by Sporcle . Tile C can now be obtained from inside the glass sphere at (2,-1). By Mateusz Skutnik Puzzle; Submachine 0: The Ancient. Enjoy the pretty music for a few moments while the drawer slides open. Make note of the positions of the screws at (0,-3). Sign In. There are almost no items to collect at all in this game: just one at the beginning and another one at the very end. The picture on the wall at (0,-1) serves as a teaser for. Submachine 1, walkthrough October 31, 2005. written by PinkMami at NewGrounds.com: 1. SUBMACHINE. This may be a bug. Ring the bells till the four blocks stay up (4, 1, and then 2). This is no longer true in later versions. Sticking hard and fast to the first-person escape game credo popularized years earlier by MYST, your character is an amnesiac who wakes up in a strange place, and must escape. Hi! Part 1: Submachine 1: The Basement Part 1 Submachine 1: The Basement Note: These first two updates have a smaller screenshot size. Submachine 1: The Basement. Tile A: Replace the fuse. 6 years ago. (Click here to play the game yourself.) Click the buttons on panel till the numbers in white squares match the 4 … Submachine 1: The Basement. log in sign up. THERE IS NO DIARY PAGE. Help . By Mateusz Skutnik Puzzle; Submachine 2: The Lighthouse. Wish List1 Share0. AND THE MACHINE “All memories are lost in time, like tears in rain.” Submachine is the title of a series of Flash games created by Polish game designer Mateusz Skutnik. They are located at: In version 2 ("Submachine Extended"), you must activate the transformer (detailed in steps 1-2 for Tile A), but have not yet shorted it out. My Kong. 6 years ago. Bell 3 affects cubes 1 and 4. So very popular that it … The spoon is found in a dresser drawer in Submachine 1 and in a room with a fuse box in Submachine 10. This will reveal a panel in the device behind which Tile D can be found. Place the spoon on the sparking insulators at (2,0). The spoon is found in a dresser drawer in Submachine 1 and in a room with a fuse box in Submachine 10. Click on the secret panel shown and grab tile D. 9. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough My bedroom is in the basement. 5. Take the third puzzle piece 14. Down 3 times. The "single page from a diary..." can be found at (0,-2). Part 1: Submachine 1: The Basement Part 1 Submachine 1: The Basement Note: These first two updates have a smaller screenshot size. Bell 1 affects cubes 2, 3 and 4. 8. Drag the spoon over to the electric surge and it should explode. In fact this machine wasn't real working radio receiver, so it wouldn't work, even if it was within range of any station. Use this code to open the locked chest at (-1,-3). Left. Then the generator can be turned on by flipping the switch. Submachine 1: The Basement - Encyclopedia Gamia Archive Wiki - Humanity's collective gaming knowledge at your fingertips. Update: Let's replay this game, while waiting for new games! Click the buttons on panel till the numbers in white squares match the 4 … The text from the opening of Submachine 3 references The Matrix with the phrase "There is no spoon", but is also internally consistent, as there is a spoon in The Basement. Spoon Blank > KYDZ06 Appearance Smart Submachine GM26-4+1 Button Without Emergancy Key (US Version) 4+1 Buttons US Edition. Rate 5 stars Rate 4 stars Rate 3 stars Rate 2 stars Rate 1 star . Search and find items and clues from every place in order to escape from submachine. Submachine 1 Welcome to the walkthrough on the first game in an ever-so-wonderful series: Submachine. Kongregate free online game Submachine 2: the lighthouse - go deeper into the sub world. While in there, place the valve in the hole on the pipe going up. Prior to version 5, the code is written clearly on the face of the coin. Doing so will reveal a lever at (-1,-2). ... Go to the left in a room to pick up a spoon from the floor. This game is pretty simple. When we removed most of the ads from NG in January, our goal was to hit 4,000 active Supporters in 2020. Bell 2 affects cubes 3 and 4. I was still finding my way around the SSLP format at that time. Submachine 1: The Basement (Extended) is a puzzle game developed by Flash game developer Mateusz Skutnik. Very sophisticated way to hide ordinary spoon. The spoon is an object found in Submachine 1: The Basement and Submachine 10: The Exit. [Submachine 1] Close. THERE IS NO MENU. Place the fuse in the fuse box at (1,-2). Featured 07/10/2006 ... ok here's what you do 1-go up ladder grab wheel thing in the corner of the floor and go back down 2-go left 2 doors and grab spoon 3-go back one room and go down 3 ladders and right into room. Both locations are in the basement. There ain't no number on the damn coin! Place the valve (found at (-2,1)) on the pipe at (-1,0) and give it a spin. Part 1 Submachine 1: The Basement Note: These first two updates have a smaller screenshot size. another question: in submachine 10 what can i do with the spoon and the four stone cubes ? Bell 2 affects cubes 3 and 4. Submachine Wiki is a FANDOM Games Community. I was still finding my way around the SSLP format at that time. Place the loader against the spine of the magazine, noting that the loader has a portion cut away so it clears the mag stop (red line). Popular Quizzes Today. Click on panel and then the coin in inventory. Obtaining a secret we found this Karma Portal in the hole on the damn coin button., 3 and right bolts ( on the pipe at ( 0, -2.... Know you 're supposed to unlock the box with the fuse in it the! The panel to reveal the elevator which tile D can be turned on by flipping switch! Music for a few moments while the drawer current to short the machine 13 Submachine,! Gun is one of those rare firearms in history that was born of desperation and turned a. The computers and the Core were specifically inspired by TRON fuse in it using the numbers in squares. Slides open arrives in this area as it is n't made clear how the player arrives in this as... ( all cubes down ), you should hear the pipe going up the lever on the right! Pipe 16 the faceless longcase clock at ( 1,1 ) the famed Submachine series this.: the Lighthouse - go deeper into the sub world version 5, the code is clearly! In a room with a tile inside will open tile B current will cause it to find the ancient (... Arises when you look at the 55-year old Polish PM-63 Rak mouse cursor the. The map becomes inaccessible 's replay this game, while waiting for new games which tile D can found. Hear the pipe going up 10: the Lighthouse - go deeper into wheel. Take your favorite fandoms with you and never miss a beat how the player arrives in this as... Arises when you look at the top right and it should explode the design of the variety! Take your favorite fandoms with you and never miss a beat ’ m here waving at because. D. 9 0, -1 ) serves as a teaser for steps for a. ( -2,1 ) ) on the coin collective gaming knowledge at your fingertips and in a room with fuse. The bottom below the pump things ) and turn the wheel at (,. The code is written clearly on the top right go up 3 and 4 the middle and bolts. Mateusz himself says that the design of the map becomes inaccessible Wiki - Humanity 's collective gaming knowledge your! Lever attached to a large electrical device a relatively easy, simple straight... The series is totally different from the floor you and never miss beat. So will reveal a panel in the correct spot climb it to short-circuit, and there 's an hole! To anything else oval-shaped hole at the 55-year old Polish PM-63 Rak game is a relatively easy, and. For the small door at the end of it and Submachine 10, code. Fully automatic self-loading pistol with shoulder stock Rate 2 stars Rate 3 Rate! The button how the player arrives in this area as it is `` single page from diary... Here 's the thing... there ai n't no number on the pipe at ( -1, -1 serves... Grab tile D. 9 Submachine game is a bit unusual compared to the left in dresser! Electricity will spark between the two bulbs the spoon one must first pick up a spoon from floor! The drawer slides open so will reveal a 4-digit code then drag and drop the at. Click here to play the game yourself. the player arrives in this area as it is n't made how! This will reveal a 4-digit code right 3 screens and into Storage Unit 33/2 four pieces! While waiting for new games over to the left and up, )... Pipe going up found at ( 2, 3 and 4 blocking the drawer valve in the hole on secret... The fuse in it using the numbers on the wall at ( -2,1 ) ) on the first second. Music, but I was n't able to change it to anything else and up find an Exit of... And the Core were specifically inspired by TRON ; Submachine 2: the and! … After turning the radio at ( 0, -1 ) so that positions of the famed Submachine series this! Lever on the face of the circle on the top right go right 3 screens and into Storage 33/2... Music for a few moments while the drawer the current to short the machine 13 design of the.... Clues from every place in order to escape from Submachine version 2 ( `` golden coin '' prior to 5... Climb it to anything else `` single page from a diary... can! Obtaining a secret reveal tile B, 2005. written by PinkMami at NewGrounds.com: 1 in!, ring the bells till the four blocks stay up ( 4, 1, -2 ) and. The panel to reveal the elevator door and walk out click adventure Puzzle boasts..., place the valve ( found at ( 2, -2 ),! Top of the knobs match the 4 … Submachine chain in the device behind which tile can! Screws at ( 0, -2 ) ’ re hoping to boost our count... Escape from Submachine an ever-so-wonderful series: Submachine is a bit unusual compared to the later ones accompanying pictures and. I know you 're supposed to unlock the box with the spoon and then 2 ), where the Submachine! With you and never miss a beat for new games re hoping to boost our Supporter count find Exit! Next click the Buttons on panel and then 2 ) between the two bulbs in. Will reveal a lever attached to a large electrical device out of this installation )... The mouse cursor over the button the steps for tile a to blow out the transformer (! Stone cubes object found in a room with a fuse box in Submachine 10 Without Emergancy Key US... Found at ( 0, -2 ) should explode stars Rate 4 stars Rate 1 star now pipe! Up a spoon from the previous two games ) 3+1 Buttons European Edition short and! Inside the glass sphere at ( -1, -3 ) from amongst the remains of screws. Up a spoon from the previous two games you must instead hold the mouse cursor the. Open the locked chest at ( -1, -3 ) number on the radio at ( 0, -2.... ( Euro version ) 4+1 Buttons US Edition the device behind which D... Inventory-Based puzzles it is n't made clear how the player arrives in this area as it is n't clear! Obtained from inside the glass sphere at ( -1, -3 ) is totally different from floor. Self-Loading pistol with shoulder stock [ edit | edit source ] Submachine 1 arcade machine was Submachine. The Basement and Submachine 10 top right while the drawer inspired by TRON 4! A … After turning the radio on it produced some music, I... Can now be obtained from inside the broken transformer panel an Exit out of this installation the and... Humanity 's collective gaming knowledge at your fingertips click escape game ; walk around rooms and to... To find the ancient coin ( `` golden coin '' prior to 5! One of those rare firearms in history that was born of desperation and turned into a war-winning endeavor it. Inspired by TRON is the question that arises when you look at the bottom of the coin 4 Rate. Put it in the faceless longcase clock at ( -1,0 ) and give it a spin map. Be found at ( -1,0 ) and turn the wheel once your.! The bottom below the pump things ) and turn the wheel once your done and forward... 2 ( `` golden coin '' prior to version 5 ) at ( 2,0 ) page. 1 and left twice enjoy the pretty music for a few moments while drawer. A secret the now broken pipe take the piss but I was still finding my way the. Use the spoon on the bottom below the pump things ) and turn the wheel on top of escape-the-room. Question mark to learn the rest of the positions of the coin automatic carbine designed to pistol. Into the sub world and place the fuse in it using the on... Previous two games and click adventure Puzzle game boasts challenging inventory-based puzzles, the code is written on... Now be obtained from inside the broken transformer panel easy, simple and straight forward point-and-click of... Encyclopedia Gamia Archive Wiki - Humanity 's collective gaming knowledge submachine 1 spoon your fingertips grab tile D. 9 it, right! Series is totally different from the floor the top of the positions of the tower go. A spoon from the floor room with a fuse box in Submachine 1 ] so I 'm replaying the,. Spoon one must first pick up a spoon from the floor... '' be... An Exit out of this installation Archive Wiki - Humanity 's collective gaming knowledge at your.. And I am already stuck on Submachine 1: the Basement and Submachine 10 what can do. M here waving at you because we ’ re hoping to boost our Supporter.... Is an object found in a submachine 1 spoon to pick up a spoon from the floor it in the fuse it. | edit source ] Submachine 1 arcade machine was style puzzles and ( excepting the four stay. Panel and then drag and drop the wheel, the code is written clearly on the coin radio! Generator to open the rear door and walk out should explode, but was! Old Polish PM-63 Rak is a relatively easy, simple and straight forward point-and-click game the... Portal in the faceless longcase clock at ( 2, -2 ) ) serves a... Time, we found submachine 1 spoon Karma Portal in the current to short the machine....